IAP games are designed in a way that 80% of their revenue comes from the 20% of gamers that are addictive types -- be it gambling or avarice. They may not even be particularly affluent as addiction plays no favorites, it if they are then all the better -- the rich pay so we all can play. But is that true?
These games use social shaming as a twisted "keeping up with the Jones's" scheme. Visit your "friends" farm/castle/city/hatchery and see just how destitute they are. You can then send them a gift to help alleviate their Dickensian state. Let's not even start looking at the Pay Per Kill aspect.
Monday, May 22, 2017
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