Victory or death - it is these words that bind me to the horde
Lok'tar ogar
60 to 75 in a little under 8 days. basically BC / Wotlk is a 2 level a day grind
Saturday, October 17, 2009
Sunday, October 11, 2009
Nessingwary the Conservationist
Wow, all of the Nagrand Mastery series of quests in Nagrand have been reduced to only 12 kills each. I guess ol' Hemet Nesingwary has finally seen the light and decided that wiping out the greater part of regions wildlife isn't the coolest move. Truth be told I hated having to kill 30 of each flavour of Clefthoof, Talbuck and Windroc in the zone.
To be honest with Flying now available at level 60 in conjunction with the "nerfing" of the vast majority of Oultand quests, Moekesh's journey to 70 has thus far been a cakewalk
To be honest with Flying now available at level 60 in conjunction with the "nerfing" of the vast majority of Oultand quests, Moekesh's journey to 70 has thus far been a cakewalk
Friday, October 9, 2009
Proto-Drake Whelp - Fly the vanity skies
I never call out my Proto-Drake Whelp on my other toons so I hadn't noticed this until Moekesh, but the vanity pet actually rises up into the air an flies along behind you on your flying mount. Pretty sweet.
Labels:
Moekesh Wotlk,
proto-drake whelp,
vanity pet,
World of Warcraft,
WoW
Paladin - the unofficial hero class
I swear WoW will soon be Good Knights (Pallys) vs Bad Knights (dk's). If Death Knights are a faceroll, a ret Pally is a faceroll where you smoosh some other blokes face all over your keyboard cause you're just that big a bad ass.
Labels:
Death Knight World of warcraft,
Hero Class,
Paladin
Hellboar: The Other not to rare White Meat
This WoW Burning Crusade quest Hellboar: The Other White Meat in Hellfire Peninsula now has a 100% chance for both drop and conversion to Hellboar Meat...At least it was that way on Moekesh and has never been so on any other toon. Man, this game is pretty ridiculously easy to level now. I mean it already was very solo friendly, more so then any MMO to date, but now it's just a race to 80 and end game. Makes sense though as World of Warcraft really has always been about endgame.
Labels:
Death Knight World of warcraft,
hellboar,
Mokesh
Fel Reavers still scare the sh!t outta me...Oh and Ding 60
Moekesh has made it to Outland so everything old is new again or at least partially forgotten. OK, mebe it was the weed I was smoking, the early hour of the morning and the blustering November sounds outside my window, but I swear Fel Reavers are still spooky fvckrs. The sound they make; the ground they quake still puts the fear of Blizz in me.
Ding 60 btw. WoW, first flying mount is only 47.50 gold now and the Expert Riding lessons for 225 riding skill was only 225 gold. I didn't realize patch 3.2.2 had included these changes.
Ding 60 btw. WoW, first flying mount is only 47.50 gold now and the Expert Riding lessons for 225 riding skill was only 225 gold. I didn't realize patch 3.2.2 had included these changes.
Labels:
Burning Crusade,
Fel Reaver,
Moekesh Wotlk,
Mokesh,
WoW
Monday, October 5, 2009
DDO No No No - back to WoW
Well I gave it a fair shake - level 10 Dwarven Battle Cleric, level 6 Human Ranger, level 6 Human Paladin, and countless re-rolls of chars that made it a few levels before I decided their templates were already trashed.
DDO simply needs more solo-able content beyond the first 4 levels. It's obvious that they put some work into the "newbie" areas to try and make a quick buck off the influx of new players, but the rest of the game seems overlooked and feels beta quality at best. The Combat system is, well, irritating: mobs run around and jump like they are on meth. Worst of all they hop onto game geometry that the player can't reach. In fact the whole "mouselook" system they use in conjunction with the non-working auto attack feature makes fighting mobs a chore and a Carpal Tunnel nightmare.
DDO reminds me so much of SWG. Take a golden franchise and turn it into a pile of bantha poo-doo. I had high hopes for Dungeons and Dragons online from the minute it was announced, but sadly even after 3 years of 'Live" status the game simply sucks.
Micro payment in-game mall systems usually mark the death knell of an MMO. And if ya ask me Turbine Points are DDO's headstone.
Mokesh
DDO simply needs more solo-able content beyond the first 4 levels. It's obvious that they put some work into the "newbie" areas to try and make a quick buck off the influx of new players, but the rest of the game seems overlooked and feels beta quality at best. The Combat system is, well, irritating: mobs run around and jump like they are on meth. Worst of all they hop onto game geometry that the player can't reach. In fact the whole "mouselook" system they use in conjunction with the non-working auto attack feature makes fighting mobs a chore and a Carpal Tunnel nightmare.
DDO reminds me so much of SWG. Take a golden franchise and turn it into a pile of bantha poo-doo. I had high hopes for Dungeons and Dragons online from the minute it was announced, but sadly even after 3 years of 'Live" status the game simply sucks.
Micro payment in-game mall systems usually mark the death knell of an MMO. And if ya ask me Turbine Points are DDO's headstone.
Mokesh
Subscribe to:
Posts (Atom)
