Monday, December 21, 2009
My Official Warhammer Doesn't Suck Post
Hmm, upon further reflection and a quick Vaginal Sand Reduction - I have to say I am actually liking Warhammer. For one thing I much prefer their Flight system to that of WoW. A short animation, a short loading please wait and Bam! - you're there. In fact had Warhammer been released at a different time and with a few less "bugs" it prolly would have done quite well.
Sunday, December 20, 2009
My official Warhammer sucks, is dead and deserves it post
Tried it. Would never buy it. Won't even play it for free. Period. First off - the interface is a cut & paste job of WoW's UI, which by itself may not be a bad thing. Word looks like WordPerfect and Star Office and that's a good thing as it makes switching from one application to another very easy, but Mythic and EA games forgot one thing - making a game look like the most popular MMO of all time doesn't make your game fun. Warhammer just straight up isn't any fun. Although the UI looks like Blizzards World of Warcraft it is far clunkier: the cursor feels sluggish, the characters animations are jerky, the targeting system is inferior to many games, the map system needs a rewrite,.. etc etc.
Here's a great example of how Mythic just doesn't get how to make a fun game. I started a Sorceress (generic ranged DPS) character. At level 3 I got a buff spell that raises my resistences. The spell lasts 20 seconds and has a cooldown of 60 seconds. Ok so it's a "oh fuck" spell that I'd cast if I'm getting pummeled? Not really as the small resistence increase won't save yer butt at all. So, then it's a "maintenance" spell. By maintenance I mean every bloody 60 seconds I have to keep casting it, so I can have its paltry effects for 20 seconds. LOL I hate shit like that in games. Would it have been so unbalancing for it to last 5 mins or 15 mins or permanently? Warhammer has so many balance issues, especially with RVR, that having a character get a decent buff spell early on would not have done anything to the game except minimize the "busy work" aspect of it and make it... here's that word again ... FUN.
Players like little glowing buff icons next to their names - so give them some. Players like "dinging" or leveling - so give them some. Players like immersive environments where they feel that they are making a difference to the storyline - so give them some. Whatever, I am not going to list all the fundamentals of making an enjoyable and dare we say addictive game. Why should I help Mythic out of their hole? They made a shitty fail game and they deserve their fate.
What design studios and developers need to understand is that the heady days of EQ and UO are over. people aren't amazed just by the fact that it's an MMO anymore. The game had better first be a stellar single player experience game, and then worry about making it an MMO. Warhammer wouldn't even be fun as a single player game imho.
Here's a great example of how Mythic just doesn't get how to make a fun game. I started a Sorceress (generic ranged DPS) character. At level 3 I got a buff spell that raises my resistences. The spell lasts 20 seconds and has a cooldown of 60 seconds. Ok so it's a "oh fuck" spell that I'd cast if I'm getting pummeled? Not really as the small resistence increase won't save yer butt at all. So, then it's a "maintenance" spell. By maintenance I mean every bloody 60 seconds I have to keep casting it, so I can have its paltry effects for 20 seconds. LOL I hate shit like that in games. Would it have been so unbalancing for it to last 5 mins or 15 mins or permanently? Warhammer has so many balance issues, especially with RVR, that having a character get a decent buff spell early on would not have done anything to the game except minimize the "busy work" aspect of it and make it... here's that word again ... FUN.
Players like little glowing buff icons next to their names - so give them some. Players like "dinging" or leveling - so give them some. Players like immersive environments where they feel that they are making a difference to the storyline - so give them some. Whatever, I am not going to list all the fundamentals of making an enjoyable and dare we say addictive game. Why should I help Mythic out of their hole? They made a shitty fail game and they deserve their fate.
What design studios and developers need to understand is that the heady days of EQ and UO are over. people aren't amazed just by the fact that it's an MMO anymore. The game had better first be a stellar single player experience game, and then worry about making it an MMO. Warhammer wouldn't even be fun as a single player game imho.
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