Well I gave it a fair shake - level 10 Dwarven Battle Cleric, level 6 Human Ranger, level 6 Human Paladin, and countless re-rolls of chars that made it a few levels before I decided their templates were already trashed.
DDO simply needs more solo-able content beyond the first 4 levels. It's obvious that they put some work into the "newbie" areas to try and make a quick buck off the influx of new players, but the rest of the game seems overlooked and feels beta quality at best. The Combat system is, well, irritating: mobs run around and jump like they are on meth. Worst of all they hop onto game geometry that the player can't reach. In fact the whole "mouselook" system they use in conjunction with the non-working auto attack feature makes fighting mobs a chore and a Carpal Tunnel nightmare.
DDO reminds me so much of SWG. Take a golden franchise and turn it into a pile of bantha poo-doo. I had high hopes for Dungeons and Dragons online from the minute it was announced, but sadly even after 3 years of 'Live" status the game simply sucks.
Micro payment in-game mall systems usually mark the death knell of an MMO. And if ya ask me Turbine Points are DDO's headstone.
Mokesh