Friday, October 23, 2009

Ding level 80 - Moekesh

8 days 21 hours 14 minutes and 59 seconds played

DING!!!


Tuesday, October 20, 2009

Halowed be thy Helm


Moekesh, now level 76 with a bullet (not really I've been slacking hard - playing Makash, grinding Inscription, etc) sporting his new Hallowed Helm recieved form tick or treating an innkeeper

Will the real Commander Jordan please stand-up



Oh, sorry I forgot, you've fallen and you can't get up.

Monday, October 19, 2009

Mokesh - The flight of the Pumpkinhead

Mokesh jack-o'-Lanterned astride his awsomesauce Albino Drake


Makash - Chef for a day

Well, even if I'm no longer the darling of Queen St. West gourmands
at least my virtual counterparts can still cook up a storm.

Makash sporting her new Chef's Hat

Sunday, October 18, 2009

Happy Hallow's End

Yippie World of Warcrafts yearly Hallow's End is here

Makash sporting a festive pumpkin head a' la Jack-o'-Lanterned!

Lost: in Sholazar Basin

I can't believe I missed this Easter egg.

In Sholazar basin is the famous hatch with Hurley's number sequence 5 9 16 17 24 43 from the television series Lost the exact coordinates are 38.6 37.2

Saturday, October 17, 2009

Lok'tar ogar - Ding 75 Moekesh

Victory or death - it is these words that bind me to the horde

Lok'tar ogar

60 to 75 in a little under 8 days. basically BC / Wotlk is a 2 level a day grind

Sunday, October 11, 2009

Nessingwary the Conservationist

Wow, all of the Nagrand Mastery series of quests in Nagrand have been reduced to only 12 kills each. I guess ol' Hemet Nesingwary has finally seen the light and decided that wiping out the greater part of regions wildlife isn't the coolest move. Truth be told I hated having to kill 30 of each flavour of Clefthoof, Talbuck and Windroc in the zone.

To be honest with Flying now available at level 60 in conjunction with the "nerfing" of the vast majority of Oultand quests, Moekesh's journey to 70 has thus far been a cakewalk

Friday, October 9, 2009

Proto-Drake Whelp - Fly the vanity skies

I never call out my Proto-Drake Whelp on my other toons so I hadn't noticed this until Moekesh, but the vanity pet actually rises up into the air an flies along behind you on your flying mount. Pretty sweet.

Paladin - the unofficial hero class

I swear WoW will soon be Good Knights (Pallys) vs Bad Knights (dk's). If Death Knights are a faceroll, a ret Pally is a faceroll where you smoosh some other blokes face all over your keyboard cause you're just that big a bad ass.

Hellboar: The Other not to rare White Meat

This WoW Burning Crusade quest Hellboar: The Other White Meat in Hellfire Peninsula now has a 100% chance for both drop and conversion to Hellboar Meat...At least it was that way on Moekesh and has never been so on any other toon. Man, this game is pretty ridiculously easy to level now. I mean it already was very solo friendly, more so then any MMO to date, but now it's just a race to 80 and end game. Makes sense though as World of Warcraft really has always been about endgame.

Fel Reavers still scare the sh!t outta me...Oh and Ding 60

Moekesh has made it to Outland so everything old is new again or at least partially forgotten. OK, mebe it was the weed I was smoking, the early hour of the morning and the blustering November sounds outside my window, but I swear Fel Reavers are still spooky fvckrs. The sound they make; the ground they quake still puts the fear of Blizz in me.

Ding 60 btw. WoW, first flying mount is only 47.50 gold now and the Expert Riding lessons for 225 riding skill was only 225 gold. I didn't realize patch 3.2.2 had included these changes.

Monday, October 5, 2009

DDO No No No - back to WoW

Well I gave it a fair shake - level 10 Dwarven Battle Cleric, level 6 Human Ranger, level 6 Human Paladin, and countless re-rolls of chars that made it a few levels before I decided their templates were already trashed.

DDO simply needs more solo-able content beyond the first 4 levels. It's obvious that they put some work into the "newbie" areas to try and make a quick buck off the influx of new players, but the rest of the game seems overlooked and feels beta quality at best. The Combat system is, well, irritating: mobs run around and jump like they are on meth. Worst of all they hop onto game geometry that the player can't reach. In fact the whole "mouselook" system they use in conjunction with the non-working auto attack feature makes fighting mobs a chore and a Carpal Tunnel nightmare.

DDO reminds me so much of SWG. Take a golden franchise and turn it into a pile of bantha poo-doo. I had high hopes for Dungeons and Dragons online from the minute it was announced, but sadly even after 3 years of 'Live" status the game simply sucks.

Micro payment in-game mall systems usually mark the death knell of an MMO. And if ya ask me Turbine Points are DDO's headstone.

Mokesh